Buildings

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The building system has been completely revised. There are new buildings and each category is focused on a specific area of the nation.

Normal and Special Buildings

Category Normal Buildings (required tech) Special Buildings
1 2 3 4 5 6
Government Granary (Administrative 0) Sheriff's Office (Administrative 2) Town Hall (Administrative 6) Courthouse (Administrative 13) Tax Assessor (Administrative 23) Stock Exchange (Administrative 29)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Revolt Risk: -1.00

Local Production Efficiency: +2.5%

Manpower Increase: +50

Province Capacity: +0.1

Local Revolt Risk: -1.00

Local Spy Defense: +15.0%

Province Capacity: +0.1

Administrative Monarch Points: +1

Local Production Efficiency: +5.0%

Local Tax Modifier: +5.0%

Manpower Increase: +50

Province Capacity: +0.1

Local Revolt Risk: -1.00

Local Missionary Strength: +1.0%

Local Spy Defense: +25.0%

Province Capacity: +0.1

Administrative Monarch Points: +1

Local Tax Modifier: +20.0%

Province Capacity: +0.2

Local Tax Modifier: +30.0%
Relig/Educ Temple (Administrative 0) Seminary (Administrative 3) College (Administrative 7) Cathedral (Administrative 14) Public School (Administrative 18) Printing Press (Administrative 21)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Revolt Risk: -1.00

Local Missionary Strength: +2.0%

Local Revolt Risk: -1.00

Local Missionary Strength: +1.0%

Tax Income: +1.00

Local Tax Modifier: +10.0%

Local Defensiveness: +10.0%

Local Revolt Risk: -1.00

Local Missionary Strength: +2.0%

Local Defensiveness: +10.0%

Local Production Efficiency: +10.0%

Goods Produced: +0.25

Advisor Costs: -2.0%

Technology Cost: -2.0%

Idea Cost: -2.0%

Trade Trading Post (Diplomatic 0) Marketplace (Diplomatic 8) Warehouse (Diplomatic 14) Canal (Diplomatic 24) Trading Office (Diplomatic 32) Customs House (Diplomatic 41)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Trade Power: +1.00 Local Trade Power: +25.0%

Trade Value: +1.00

Diplomatic Monarch Points: +1

Local Trade Power: +0.25

Goods Produced: +0.25

Local Trade Power: +1.00

Trade Value Modifier: +25.0%

Local Trade Power: +3.00

Local Trade Power: +50.0%

Local Trade Power: +5.00
Army Armory (Military 2) Training Fields (Military 10) Barracks (Military 18) Army Base (Military 26) Arsenal (Military 34) Conscription Center (Military 42)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Manpower Modifier: +10.0%

Local Recruitment Time: -10.0%

Local Regiment Cost: -5.0%

Local Manpower Modifier: +10.0%

Attrition for Enemies: +1.00

Local Recruitment Time: -10.0%

Local Regiment Cost: -5.0%

Local Manpower Modifier: +10.0%

Attrition for Enemies: +2.00

Local Regiment Cost: -5.0%

Local Manpower Modifier: +25.0%

Land Forcelimits: +1.00

Attrition for Enemies: +2.00

Local Spy Defense: +10.0%

Local Defensiveness: +2.5%

Military Monarch Points: +1

Local Manpower Modifier: +25.0%

Attrition for Enemies: +3.00

Local Recruitment Time: -25.0%

Local Revolt Risk: +2.00

Local Manpower Modifier: +25.0%

Land Forcelimits: +2.00

Attrition for Enemies: +4.00

Navy Dock (Diplomatic 1) Drydock (Military 9) Shipyard (Military 17) Naval Base (Military 25) Naval Arsenal (Military 33) Grand Shipyard (Military 41)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Trade Power: +0.25

Local Ship Repair: +20.0%

Local Ship Repair: +25.0% Naval Forcelimits: +1.00

Local Shipbuilding Time: -10.0%

Local Ship Cost: -7.5%

Local Ship Repair: +10.0%

Naval Forcelimits: +1.00

Local Shipbuilding Time: -5.0%

Local Ship Cost: -5.0%

Diplomatic Monarch Points: +1

Naval Forcelimits: +1.00

Local Shipbuilding Time: -10.0%

Local Ship Cost: -5.0%

Local Ship Repair: +10.0%

Naval Forcelimits: +3.00

Local Shipbuilding Time: -20.0%

Local Ship Cost: -10.0%

Local Ship Repair: +10.0%

Fort Stockade (Military 0) City Walls (Military 8) Tenaille (Military 16) Bastion (Military 24) Star Fort (Military 32) Fortress (Military 40)
100 ducats 12 months 200 ducats 12 months 300 ducats 12 months 400 ducats 12 months 400 ducats 24 months 1000 ducats 24 months
Local Missionary Strength: +0.1%

Supply Limit: +0.50

Fort Level: +1.00

Local Missionary Strength: +0.1%

Supply Limit: +0.50

Fort Level: +1.00

Local Missionary Strength: +0.1%

Supply Limit: +0.50

Fort Level: +1.00

Local Missionary Strength: +0.1%

Supply Limit: +0.50

Fort Level: +1.00

Military Monarch Points: +1

Local Missionary Strength: +0.1%

Attrition for Enemies: +1.00

Fort Level: +2.00

Local Defensiveness: +10.0%

Local Missionary Strength: +0.1%

Attrition for Enemies: +2.00

Fort Level: +2.00

Local Defensiveness: +10.0%

Production Blacksmith (Administrative 0) Workshop (Administrative 3) Guild Hall (Administrative 10) Wind Mill (Administrative 17) Spinning Jenny (Administrative 34) Factory (Administrative 41)
75 ducats 12 months 100 ducats 12 months 150 ducats 12 months 200 ducats 12 months 400 ducats 24 months 500 ducats 24 months
Local Production Efficiency: +5.0%

Goods Produced: +0.10

Local Production Efficiency: +10.0%

Goods Produced: +0.25

Local Production Efficiency: +10.0%

Local Tax Modifier: +10.0%

Stability Cost Modifier: +1.0%

Local Production Efficiency: +10.0%

Local Tax Modifier: +10.0%

Local Production Efficiency: +10.0%

Goods Produced: +0.25

Goods Produced: +0.75
Transport Roads (Diplomatic 0) Toll Roads (Diplomatic 10) Turnpikes (Diplomatic 20) Railroads (Diplomatic 27) Train Depot (Diplomatic 34) Central Station (Diplomatic 41)
50 ducats 12 months 50 ducats 12 months 50 ducats 12 months 50 ducats 12 months 50 ducats 12 months 50 ducats 12 months
Local Movement Speed: +5.0% Local Movement Speed: +5.0% Local Movement Speed: +5.0% Local Movement Speed: +10.0% Local Movement Speed: +10.0% Local Movement Speed: +15.0%

A province may only have Special Buildings of one category (i.e. if you build the Tax Assessor in a province you can't build any Special Building from a different category in that province, and can only build the Stock Exchange).

Buildings that provide monarch points do so every 6 months, and to a max of 12 monarch points of each type.

Unique Buildings

Grain depot.png Grain Depot

Requirements:
Administrative Technology 4
1000 Ducats
12 Months


Effects:
Land Forcelimits Modifier: +10.0%
Land Maintenance Modifier: -10.0%


Glorious monument.png Glorious Monument

Requirements:
Administrative Technology 9
1000 Ducats
12 Months


Effects:
Yearly Prestige: +1.00


Fine arts academy.png Fine Arts Academy

Requirements:
Administrative Technology 21
1000 Ducats
12 Months


Effects:
Stability Cost Modifier: -5.0%


VeFHospital.png Hospital

Requirements:
Administrative Technology 22
1000 Ducats
12 Months


Effects:
Stability Cost Modifier: -5.0%


Revenue service.png Revenue Service

Requirements:
Administrative Technology 27
1000 Ducats
12 Months


Effects:
National Tax Modifier: +5.0%
Yearly Inflation Reduction: +0.05


Embassy.png Embassy

Requirements:
Diplomatic Technology 12
1000 Ducats
12 Months
Can only be built in a core province


Effects:
Diplomats: +1
Hostile Core-Creation Cost on us: +10.0%


Royal palace.png Royal Palace

Requirements:
Diplomatic Technology 14
1000 Ducats
12 Months
Can only be built in the capital


Effects:
Yearly Legitimacy: +0.10


Admiralty.png Admiralty

Requirements:
Diplomatic Technology 29
1000 Ducats
12 Months
Can only be built in a coastal province


Effects:
Yearly Navy Tradition: +0.50
Leader(s) without Upkeep: +1.00


March.png March

Requirements:
Military Technology 8
1000 Ducats
12 Months
Can only be built in a border province


Effects:
Local Manpower Modifier: +50.0%
Local Defensiveness: +200.0%


War college.png War College

Requirements:
Military Technology 29
1000 Ducats
12 Months


Effects:
Yearly Army Tradition: +0.50
Leader(s) without Upkeep: +1.00


The Revenue Service will increase Ruler Capacity by 20 every 6 months.

Manufactories

Manufactories have also been revised with new buildings and revamped old ones. Some have been removed. The list of manufactories is:

Manufacory Resource Requirements Base cost Time Benefits
Mill Grain, rice, maize, millet Administrative technology 1 250 ducats 24 months Goods produced +250.0%, stability cost modifier -1.0%
Sawmill Timber Administrative technology 1 250 ducats 24 months Goods produced +250.0%, ship cost -1.0%, heavy ship combat ability +1.0%, light ship combat ability +1.0%
Fishery Fish Administrative technology 1, province must have a port 250 ducats 24 months Goods produces +200.0%, heavy ship combat ability +1.0%, light ship combat ability, +1.0%,
Naval Equipment Manufactory Hemp, timber Diplomatic technology 12, province must have a dock 250 ducats 24 months Goods produced +250.0%, global tariffs +0.25%
Tannery Leather Administrative technology 1 250 ducats 12 months Goods produced +250.0%, regiment cost -2.5%
Abattoir Livestock Administrative technology 11 250 ducats 24 months Goods produced +100.0%, regiment cost -2.5%
Weaving House Wool, silk, cloth Administrative technology 36 250 ducats 24 months Goods produced +250.0%, regiment cost -2.5%
Candle Maker Wax Administrative technology 1 250 ducats 24 months Goods produced +250.0%, production efficiency +1.0%
Vineyard Wine Research Brewing/Winemaking I 400 ducats 36 months Goods produced +100%, stability cost modifier -2.0%, production efficiency -0.1%
Oil Press Olive oil, palm oil, - 400 ducats 36 months Goods produced +100.0%, stability cost modifier -2.0%
Brewery Beer Research Brewing/Winemaking I 400 ducats 36 months Goods produced +100.0%, stability cost modifier -2.0%, production efficiency -0.1%
Mine Gold, silver, gems, salt, coal Research Mining I, administrative technology 2 1000 ducats 60 months Goods produced +150.0%, local tax modifier +200.0%
Smelter Iron, copper, lead Mining I, administrative technology 3 500 ducats 60 months Goods produced +200.0%, local production efficiency +100.0%, infantry combat ability +0.5%, artillery combat ability +0.5%
Army Factory Iron, copper, lead Standing Army or Mercenary Ideas, administrative technology 41 750 ducats 60 months Goods produced +100.0%, infantry combat ability +1.0%, artillery combat ability +1.0%
Paper Mill Timber Research Timber I, administrative technology 15 500 ducats 60 months Goods produced +100.0%, local production efficiency +25.0%, technology cost -0.5%
Plantations Cocoa, coffee, opium, sugar, tobacco, Research Plantations I, administrative technology 19, 500 ducats 60 months Goods produced +100.0%, global settler increase +10.00
Trade Company Carmine, indigo, ivory, cinnamon, cloves, nutmeg, spices, tea, ebony, sandalwood, fur, brazilwood Completed Trade Ideas, administrative technology 29 500 ducats 60 months Goods produced +100.0%, trade efficiency +2.5%, global trade power +2.5
Cotton Gin Cotton Research Manufacturing I, administrative technology 47 500 ducats 60 months Goods produced +100.0%, stability cost modifier -1.0%
Glassblower Glass Administrative technology 17 1000 ducats 60 months Goods produced +100.0%, stability cost modifier -1.0%
Chinamaker Chinaware Administrative technology 17 1000 ducats 60 months Goods produced +100.0%, stability cost modifier -1.0%
Hansa Kontor Grain, millet, timber, wax, fur, cloth, wool, fish Member of The Hanseatic League(*) 20000 ducats 600 months Goods produced +100.0%, local production efficiency +10.0%, local trade power +50.0%
Steel Mill Iron, coal Administrative technology 41 1000 ducats 60 months Goods produced +150.0%, local production efficiency +100.0%
University Books Only 5 Universities allowed 2000 ducats 60 months Technology Cost -2.0%

(*) This building is not meant to be built directly. It is offered by The Hansa to League members in provinces with appropriate trade goods.