Regency

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This article may contain outdated information that is inaccurate for the current version of VeF. It was last updated for 3.0.0.

VeF replaces the typical generic "Regency Council" ruler with a specific individual (designated by the previous monarch during his/her lifetime) and a council comprised of currently active advisors and two members of the ruling faction (for governments which have factions). This allows wars to be fought during a regency council (because history does not support the idea that a country will sit on it's hands just because the king/queen is a child).


How it Works - Basic Concept

When a new heir is born, an event appears giving you several options as to who will lead the regency council for your heir in the event of your ruler's untimely death. Should your ruler die before your heir reaches the age of ascent, the designated individual will be appointed as your ruler but with some certain restrictions on declaring war depending on the support of the council for such an endeavour (see below). When your heir reaches the age of 15, the regency will be dissolved and they will inherit the throne as normal.

Possible Leaders

Queen - Obviously this option is not available if your current monarch is female; the queen has a vested interest in protecting her child's birthright but is not in favor of an aggressive foreign policy.

Bureaucrat - A member of the monarch's administrative staff; he will strive for efficient management of the interests of the heir but will not be as well respected amongst the nation's nobility.

Uncle - An uncle of the heir, possibly on the royal side of the family or not. His council will pursue a more aggressive foreign policy but can be more concerned with his own status and wealth than that of the heir.

Noble - The scion of a powerful noble house will serve faithfully but has interests in ensuring that the privileges of the nobility are maintained.

Church - Led by a religious leader (Archbishop, Imam, etc.) the council is most efficient at combating heresy in times of religious unrest.


Support For Wars

Like a normal regency, the Declare War diplomacy button will be locked. It can be unlocked when there is sufficient support in the council for action against a particular nation. Support is based on the type of CB available, but not necessarily the one used. So if Castille has both a diplomatic insult CB and a claim CB on Aragon and there is sufficient support for war with a claim CB, the button will be unlocked and the diplomatic insult could be used instead even if there is not sufficient support for that CB per se.

Each regent has particular wars they will support:

  • Queen - Alliance or Core CB
  • Uncle - Core, Claim, or Rival CB
  • Noble - Core, or Trade CB
  • Bureaucrat - Does not support wars
  • Church - Heresy/Heathen CB


Each adviser type will support particular wars; you need at least one adviser active to be able to declare any wars at all:

ADM

  • Artist - Rival CB
  • Treasurer - Core or Trade CB
  • Theologian - Heresy/Heathen CB
  • Master of Mint - Rival CB
  • Inquisitor - Heresy/Heathen CB
  • Economist - Rival CB
  • Banker - Any CB (War needs financing)
  • Orthodox Monk - Alliance CB
  • Jesuit - Heresy/Heathen CB
  • Imam - Heresy/Heathen CB
  • Administrator - Rival CB
  • Philosopher, Natural Scientist, Architect, Composer, and Bureaucrat will not support war.


DIP

  • Cartographer - Colonial CB
  • Statesman - Core, Claim, Alliance, or Rival CB
  • Naval Reformer - Core or Claim CB
  • Trader - Alliance, Trade, or Rival CB
  • Spymaster - Core, Claim or Rival CB
  • Colonial Governor - Core or Colonial CB
  • Diplomat - Alliance CB
  • Navigator - Alliance or Colonial CB


MIL

  • Army Reformer - Any CB
  • Army Organiser - Any CB
  • Commandant - Any CB
  • Quartermaster - Any CB
  • Recruitmaster - Any CB
  • Fortification Expert - Alliance or Core CB
  • Grand Captain - Any CB


For those nations with factions, the faction in power will represent two members of the council with their own interests.