Version 3.3
From Veritas et Fortitudo
Contents
Release Information
Release Date: 2017-02-16
Major Changes
- Updated for EU4 1.18 and 1.19
- UI sub-mod has been updated for 1.18 and 1.19
- NOTE: Vintage Map mod has not been updated.
- Removed Modernisation. Institutions system now takes its place.
- Integrated Great Powers system.
- Integrated Blessings system. Used by Coptic and Nestorian religions.
- Integrated Consort system.
- VeF's Regency system is disabled if Rights of Man is active.
- Added Cults system for African religions.
- Added Militarized Society for Prussia.
- Added Harem system for Osman/Turkey.
- Integrated Rights of Man's Ruler Personalities. VeF's Ruler Traits are now disabled if the DLC is active.
- Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
- Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
- All tech groups now have somewhat equal units with some local flavour variations.
- Culture Spread has been tweaked to be far more noticeable.
Changes
General Changes and Fixes
- Lowered the cost of Dock and Drydock buildings
- Nestorian religion no longer has Patriarchal Authority. Now uses Blessings.
- Coptic religion no longer has Patriarchal Authority. Now uses Blessings.
- Drastically lowered the price of upgrading the Venetian Arsenal.
- Nomads estate: Raise Host action will now make sure the province is controlled by the country.
- Prussian and Russian event modifiers have been reworked.
- Lowered Coptic's Tolerance of the True Faith.
- African religions no longer use Piety.
- Lowered the cost of Commercial Monopoly Shinto action.
- Papal Government can no longer marry.
- Religious governments now have an alliance acceptance malus towards different religions.
- Celestial Empire government increases Institution Embracement Cost instead of lowered Tech cost.
- Colonial Government lowers Institution Embracement Cost.
- Horde Government lowers Institution Spread speed.
- Japanese Governments now keep their dynasty.
- Added new government for Prussia.
- Added new government for Osman/Turkey.
- Merchant Republics can now create Trading Cities that are part of their Trade League and cannot expand.
- Tribal governments lower institution spread speed.
- Added Heir and Consort names for governments.
- Hordes no longer get Iranian monarchy government names.
- Sammas of Sindh are also Jams.
- Increased the cost of developing provinces.
- Shinto is now syncretic.
- Land privinces no longer have an inherent 25% Manpower Modifier. This is now part of the Beast of Burdens institution.
- Base Tax/Production/Manpower above 20 will now have an effect on passive development growth.
- Lowered the Tech Cost reduction from Native Advancements.
- Removed Integration of Minorities Parliament Issue.
- Charter University Parliament Issue no longer cares about tech group.
- Easy difficulty: Players now also get faster manpower recovery, higher unrest reduction, higher AE impact reduction, and corruption reduction.
- Large colonial nations also give +5 land forcelimits.
- Lowered unrest and republican tradition penalty from Sow Discontent.
- Removed Reactionary Rebels.
- Revolutionary rebels now care about Enlightenment instead of tech group.
- Iceland separatists are now restricted to Iceland.
- Coffee bonus is now Institution Spread instead of Fort Defense.
- Removed Western Arms Trade triggered modifier.
- Added Rapid Collapse of Society triggered modifier for natives.
- Adjustments to Polish and Lithuanian Dynamic Province Names.
- Added Dutch, Flemish, Germanic, Danish, and Luxemburgian DPN for Luxemburg.
- Nyitra DPN changed to Slovak culture.
- Timurids get reduced Liberty Desire while on the rise.
- Fixed Hereditary Monarchy being able to manually convert to another government.
- Oases now lower movement speed instead of development cost.
- Fixed constitutional monarchy not getting the proper variables.
- Fixed case where Castile/Spain could be stuck with a permanent Religious Turmoil modifier due to the way the Moriscos were set up.
- Lowered the Republican Tradition from the Palace building.
- Lowered the base number of States. These have been moved to the new tech levels.
- Lowered the base monarch point cap to 999.
- Lowered fort maintenance.
- Settler chance now decreases as colonies grow.
- Trade Goods now provide an effect on the province if Rights of Man is active.
- Doubled the bonus of Grain.
- Changed the bonus of Wine to Unrest.
- California can now get Wine.
- Changed the bonus of Lead to Fire Damage.
- Tripled the bonus of Dyes.
- Increased the bonus of Slaves.
- Changed the bonus of Cotton to Colony growth.
- Gems reduce inflation.
- Doubled the bonus of Copper.
- Increased bonus of Spices.
- Doubled bonus of Ivory.
- Changed bonus of Fish to Sailors.
- Doubled bonus of Hemp.
- Incrased bonus of Sugar.
- Incrased bonus of Pearls.
- Sandalwood can appear in Hawaii.
- Government buildings now lower State maintenance instead of increasing tax.
- Lowered the build cost of the Government building line.
- Lowered the build cost of the production building line.
- Increased the tax gained from the Religion building line.
- Hordes now have to pay half of the reinforcement cost of units.
- Rise of the Ottomans now also get lower reinforcement cost.
- Religious rebels are much more likely to move towards their provinces that are being converted.
- Ivory can no longer spawn in Greenland.
- The Hagia Sophia will now get minarets when turned into a Mosque, and removed if the Byzantine Empire is reformed.
- Lowered the impact of Military tech on land maintenance.
- Added flavor to Japanese units.
- Changed color of Coptic religion.
- Points to Gain Stability now modifies the Stability gain threshold directly instead of in increments of 10%.
- Stability gain threshold now has a minimum of 100 (-80% Points to Gain Stability) and no longer has a maximum.
- High American tech group now uses Western Units.
- Lowered the culture spread penalty from having a neighbor province of the same culture.
- Lowered the culture spread penalty from development. Each develpment level now affects it instead of happening in intervals.
- Fixed being able to promote culture when you already had a culture union of that culture group (and thus having no effect).
- Fixed promoting culture applying to all provinces in the area and not just those within your culture group.
- Fixed encouraging culture applying to all provinces in the area, and not just those that could be encouraged.
- Added custom icons for Promote and Encourage culture modifiers.
- Culture Conversion Cost modifier has been renamed to Culture Spread Time, and acts as a multiplier on culture spread.
- It is no longer possible to manually change culture.
- Changed various Global Goods Produced flat modifiers to percent modifiers.
- Yuan Monarchy, Celestial Empire, and Angevin Union now maintain their dynasty.
- Adjusted Purity and Tolerance policies.
AI
- Will now prioritize certain advisors.
- Removed no-building block during war.
- Hard difficulty: Lowered unrest reduction.
- Will no longer integrate a union if they have a decision that does it (e.g. Spain formation).
- Will no longer core a province if they have a decision that does it (e.g. Turkey's move capital to Constantinople).
- Can now reform Iqta government.
- Forming Hansa now possible without Mare Nostrum.
- Fixed case where AI could get multiple Janissary modifiers.
- Adjusted idea choices for Aragon, Castile, and Portugal.
- Byzantium will lose their decline maluses after 1350.
- Will no longer support independence of the Romagnan stats that are subject of the Papal State.
- Adjusted building factors.
- Sweden will no longer colonize at the start as long as their revolt is happening.
War
- Restore Personal Union Casus Belli now lasts for 20 years (was 10) and can only trigger against non-subject monarchies.
- Added Casus Belli and wargoal to take Permanent Claims.
- Nationalism Casus Belli now requires Nationalism istitution instead of technology.
- Kipchak can no longer declare war on the subjects of their enforcer.
- Mayan expansion wars no longer called Imperial wars.
Events
- Our Generals Are Bored event will no longer constantly fire. Our generals aren't cosntantly bored!
- Fixed some issues that could cause the Schism not triggering.
- Multiple adjustments to the early Scandinavian events.
- Buddhism events: Increased income from Inheritance of a Monk event, and adjusted the provinces affected by the Hostile Monastery modifier.
- Stability effects in events will now give ADM power if Stability is already at 3. Also the amount of National Stability received is now more random.
- Iqtas and Ottomans that are no longer muslim will lose their government.
- Various Colonial events will now take the Random New World into account.
- Added event for Important Natural Harbors becoming Centers of Trade.
- Added Consort events.
- Fixed Colonial Border Conflict event to ending properly.
- Sforza takeover event no longer triggers if Milan is the lesser partner in a union and will now also give a Sforza heir.
- Fixed the Copernicus event being titled Petrarch.
- Event to build the PLC navy will now build galleys instead of infantry.
- Fixed case where you could be locked into a regular regency due to timing issues.
- Removed the event spam when France was short a cardinal.
- Added Coptic events.
- Fixed some corruption events having incorrect scope.
- Commedia Dellarte requires European capital instead of Western tech.
- Liberté, Egalité, Fraternité requires Enlightenment instead of tech, and is no longer year-locked.
- Byzantine Refugees requires Renaissance instead of tech.
- Support the Florentine School requires Renaissance and European capital.
- Golden Age of Dutch Printing no longer limited to Netherlands, but instead to the owner of Holland. Requires Printing Press instead of tear and tech.
- Endorse Renaissance Philosophy requires Renaissance to be enabled instead of year and tech. Adds Renaissance to capital.
- The South German Organ Tradition and Support Baroque Music requires capital in Europe instead of western tech.
- Various Devotion events that required certain autonomy in a province now check if the province is in a State.
- Ottoman government is excluded from most Dynastic events.
- Elective Monarchy government is excluded from dynastic events that kill heirs.
- Lux Stella is now available to all religions and gives a wider variety of rulers based on religion.
- Added Cult events.
- Reworked and added Brandenburg/Prussia events.
- Ethiopia's Helen of Ethiopia event will give a consort instead of an advisor with Rights of Man.
- France's Inheritance of Anjou requires that Province no longer exists, and that France has a Valois/Anjou dynasty.
- Reworked Russian events.
- Iberian Wedding will give a consort if there isn't one.
- Spain's Crusade against Oran reworked to be a reward for taking Oran.
- Increased the chance for the Anjala League to happen.
- Added Paracelsus event.
- Added Harem events.
- Mercantilism events will no longer trigger when at maximum Mercantilism.
- All religions with Piety now have access to some piety events.
- Made various maintenance events more efficient.
- Orthodox event Great Synod now has a positive to choosing the option that lowers PA.
- Orhtodox event Lithurgical Reform now gives more Legitimacy/Horde Unity to match the republican tradition gained.
- Parliament events that required a fort now require a fort level.
- Added Personality events.
- Pragmatic Sanction can now occur in random setup.
- Price change events that dealth with the New World can now occur with the Random New World.
- Wave of Obscurantism can no longer trigger while under the effect of Obscurantism, and Obscurantism lasts longer.
- Various random events now have an extra option based on the ruler's personality.
- Moriscos revolt event now requires Moriscos to exist.
- Forming Hansa now makes you a Merchant Republic, and allows national ideas to be changed.
- Event to build a Palace will no longer trigger if the country already has one. It will also build a Palace.
- Added Fervor events.
- Added a new heir option for Theocracies.
- Comet Sighted will now have an effect.
- Fixed Ming spawning with Speratists that were against them instead of for them.
- Fixed Ming spawning with Inefficient Bureaucracy.
- Rum should now be more likely to break free from the Ilkhanate before the Ilkhanate dies.
- Adjusted Cities Demand Old Rights to work with the government mechanic.
- Fixed issue with Venetian-Genoese trade war.
- Timurids spawn a little bigger.
- Liberties selection now give separatism instead of unrest.
- Horde Reform also takes into account Persian hordes.
- Belgium and Greek cores event require Nationalism institution istead of tech/year.
- Adjusted Peasants Getting Uppity to work with the government mechanic.
- Adjusted Growth of Cities attracts Serfs to work with the government mechanic.
- Art of War's early reformers events won't trigger after 50 years since the Reformation started.
- Updated and added new events for Denmark.
- Updated and added new events for Norway.
- Turkey event Atam-Dedem Kanunu Codified can only trigger if Turkey is muslim.
- Escalated Witch Trials will now remove previous Witch Trials modifier.
- Art of War Blockade event will no longer give overland help option for island provinces.
- The Forts information event has been moved to the Encyclopedia.
- Republic elections now give rulers with somewhat randomized stats.
- Lowered the Mercantilism from Ayutthaya's events.
- African can no longer get the The Survivor event.
- Mewar: The return of Rana Jodha Rathore can no longer trigger in games started before 1438. Fixed target province.
- Removed event changing units for Scandinavians and Byzantines at later tech level. They now get the units normally.
- Coptic religion can no longer get Orthodox Monk advisors via event.
- Event to focus on Bureaucracy or Meritocracy now tells you the current values. Will also no longer give the Meritocracy option when it is at 95 or above.
- Removed Military Genius event.
- Losing the HRE war from forming the Roman Empire now changes you to the Roman Republic and releases all subjects.
Disasters
- Aspirations of Liberty no longer locked to tech gruop. Requires Enlightenment institution instead of ADM 34.
- Revolution disaster now requires that the capital be in Europe instead of Western technology.
- Ilkhanate Collapse disaster will now give high unrest, instead of the unrest being in all of their provinces at the start.
- Reign of Terror disaster is now visible and progress can be stopped.
- Country-specific disasters are now visible from the start.
- Pretenders now end the Internal Conflicts disaster properly.
Missions and Decisions
- Abdication decisions are disabled if Rights of Man is active.
- Spanish decision to Finish the Reconquista now requires the Reconquista to have started.
- Bharat and Hindustan formables check for non-Steppe Hordes with animals instead of non-nomad techs.
- Holy Roman Emperor no longer blocked from forming Jerusalem.
- Malaya no longer formable by Steppe Horde instead of Nomad Tech.
- Persia no longer formable by Roman Empire Turkey, or Byzantium.
- Aragon can now form Spain diplomatically.
- Added decision to reform from Celestial Empire.
- Removed Culture Shift decision as this is now handle by the new Culture mechanic.
- Province limit of changing to Merchant Republic now looks at provinces in states.
- Reformig Iqta now requires Beasts of Burden.
- Indian Trade Company no longer limited to Western Tech.
- Hire Privateers no longer limited by tech group.
- Added decision for Pagans to convert to non-Pagan religions.
- Moving capital to St. Petersburg no longer cares about tech group.
- Added decision for tribal/primitives reforming.
- Abolishing slavery now gets rid of slaves immediately.
- Lithuania's decision to convert to Christianity is now visible from the start.
- Lithuania's conversion to Christianity will now change the Gediminai dynasty to Jagiellon.
- Forming Turkey now also requires that there is no other country with the Ottoman government.
- Decree of Muslim Conversion can no longer be taken over and over, and can no longer be taken if there are no Muslim provinces in Iberia.
- Expulsion of Moriscos now require Moriscos to exist.
- Forming Turkey no longer gives a permanent claim on Constantinople.
- City of the World's Desire mission requires Byzantine to be under 4 provinces.
- Nomads reforming now have limited access to Realm Management.
- Missions that give claims will no longer remove permanent claims when aborted.
- Colonial missions in general will now look at colonial regions instead of regions.
- Added Coptic missions for Rights of Man.
- Increased duration of Baltic Ambition modifier from Danish Trade mission.
- Ally/Vassalize missions no longer target Historical Rivals.
- Vassalize missions no longer target trade league members.
- All three Russian formation decisions now give claims on the same provinces.
- Forming Sokoto also gives claims on Zazzau.
- Forming Spain dipomatically now requires no Muslims in Iberia, instead of just no Granada.
- Rest of the World Religion Decisions now require an ADM 3 ruler instead of a Theologian.
- Recover Prestige missions can only be completed once, and the rewards have been changed.
- Added missions for High American tech group.
- Poland's Conquer Danzig and Western Prussia missions can only appear after 1460.
- Reworked Portugal's Route to India missions.
- Mission to convert province no longer targets colonies.
- Added Russian missions to conquer Nogai and Siberia.
- Scotland's Conquer Orkney mission appears after 1480.
- Turkish mission to conquer Egypt no longer targets the Hejaz.
- Russia's capital move to St. Petersburg decision now changes culture of new capital to that of the old capital.
- Prussia's missions will no longer target their subjects.
- Claiming the Roman Throne is now required to form the Roman Empire.
- Fixed Roman culture not being given out properly when forming the Roman Empire.
Technology
- Diplomatic Technology now increases the number of accepted cultures.
- Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
Ideas
- Accepted Culture Threshold modifiers have been changed to Number of Accepted Cultures
- Adjusted the bonus, levels, and costs of various custom ideas.
- Added chance modifiers for better randomly generated custom idea sets.
- Innovative Ideas also lower Embracement Cost.
- AI Colonial Nations are no longer barred from getting Exploratin ideas.
- Grand Fleet ideas now give Sunk Ship Morale damage received instead of Naval Tradition decay.
- Merchant Marine ideas no give Naval Tradition from battle instead of Naval Tradition decay.
- Merchant Marine ideas now also give Capture Ship Chance.
- Land Ideas now also give Institution Spread Speed and Movement Speed.
- Quality Ideas now give Army Tradition from Battle instead of Army Tradition.
- Cavalry Ideas now give Shock Damage Received and Cavalry Flanking instead of Land Attrition.
- Infantry Ideas now give Movement Speed instead of Land Attrition.
- Artillery Ideas now give Fire Damage instead of Attrition for Enemies.
- Mercenary Ideas also give Capture Ship Chance.
- Standing Army Ideas also give Movement Speed.
- Plutocracy Ideas now give Institution Spread instead of Light Ship Cost.
- Sweden gets Institution Spread instead of Tech Cost.
- Russia gets Institution Spread instead of Mil Tech Cost.
- Netherlands get Fire Damage instead of Infantry Power.
- Lowered Portugese Discipline.
- Bavaria now lowers Points to Gain Stability instead of increasing it.
- Byzantium now gets Institution Spread instead of Tech Cost.
- Increased Oman Trade Steering.
- Lowered Bohemian Infantry Power. Also lowers Shock Damage Received.
- Palatinate gives Improved Relations instead of Heretic Tolerance.
- Palatinate gives Advisor Cost instead of Possible Advisors.
- Ethiopia gets a missionary instead of missionary strength and stab cost.
- Ethiopia gets Infantry Power instead of Discipline.
- Lowered Lithuania tolerance and manpower recovery speed.
- Lithuania no longer gets a second Manpower Recovery Speed bonus.
- Orissa gets lower Shock Damage received instead of Garrison Size.
- Assam gets Shock Damage Received instead of Fort Defense.
- Najd gets Movement Speed instead of Leader Shock.
- Najd gets Cavalry Flanking instead of Cavalry Power.
- Only Kongo gets Kongo ideas.
- Javan Ideas give Institution Spread instead of Idea Cost.
- Added Wallachian ideas.
- Navarra gets Institution Spread instead of Tech Cost.
- Dahomey gets Institution Spread instead of Tech Cost.
- Kanem Bornu gets Shock Damage Received instead of Fort Defense.
- Ajuuraan gets Institution Spread instead of Mil Tech Cost.
- Smolensk gets Fire Damage instead of Infantry Power and Mil Tech Cost.
- Ashanti gets Institution Spread instead of Tech Cost.
- Kazan gets Cavalry Flanking instead of Morale of Armies.
- Wales get increased Stab Cost reduction and increased heretic missionary strength.
- Lan Xang gets Institution Spread isntead of Tech Cost.
- Jaunpur gets Fire Damage instead of Infantry Power.
- Jaunpur gets Institution Spread instead of Tech Cost.
- Added Hamburg ideas.
- Quebec gets Institution Spread instead of Tech Cost.
- Added Translyvania ideas.
- Brazil gets Institution Spread instead of Tech Cost.
- Benin gets Fire Damage instead of Infantry Power.
- Added Bremen ideas for Bremen and Bremen-Verden.
- Munster gets Fire Damage instead of Artillery Cost. Institution Spread instead of Tech Cost.
- Catalonia gets Sunk Ship Morale Received instead of Trade Steering.
- Lanna gets Cavalry Flanking instead of Infantry Power.
- Added Kiche ideas.
- Bali gets Shock Damage Received instead of Morale of Armies.
- Added Kasgaria ideas.
- Galicia gets Sunk Ship Morale instead of Morale of Navies.
- Added Dali ideas.
- The other Munster gets Sunk Ship Morale Received instead of Fort Defense.
- Betsimisaraka gets Capture Ship Chance instead of Trade Ship Combat Ability.
- Added Malwa ideas.
- Added Pattani ideas.
- Added Lorraine ideas.
- Added Slovakian ideas.
- Teutons get Institution Spread instead of Leader Pool
- Lowered Prussian/Teutons/Brandenburg discipline.
- Knights get Capture Ship Chance instead of Tolerance of the True Faith.
- Pomerania also gets Privateer Efficiency.
- Georgia gets Shock Damage Received instead of Legitimacy.
- Hesse gets Institution Spread instead of Tech Cost.
- Corfu gets Trade Efficiency instead of auto-explore and a colonist.
- Lowered Corfu prestige.
- Lowered Scania/Norway discipline.
- Songhai gets Caravan Power and Institution Spread instead of Goods Produced.
- Rajput also get Movement Speed.
- Bengali get institution spread instead of tech cost.
- Anatolian Beyliks also get loot speed.
- Irish get shock damage received instead of attrition.
- Malayan get Naval Tradition from Battle instead of Morale of Navies.
- Arabian get Cavalry Flanking.
- Sulawesei get Institution Spread instead of Tech Cost.
- Added Malagasy ideas for Boina, Menabe, Baare, and Merina.
- Added Kongolese Minor ideas for Loango and Ndongo.
- Albania, Latin Empire, Trebizon, San Marino, Swabia, Al Andalus, Hojo, Mori, and Otomo get Institution Spread instead of tech cost.
- Kitara, Florence, Lucca, Mantua, Modena, and Pisa get Institution Spread instead of Tech Cost.
- Jerusalem, Archbishoprics, Anhalt, Augsburg, Brunswick, Frankfurt, Prussia, Angevin, Khmer, Cherokee, and Athens get Institution Spread instead of Tech Cost.
- Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
- Diplomatic Ideas now lower warscore cost.
- Cavalry Ideas increase shock damage.
- Infantry ideas lower fire damage received.
- Mercenary ideas also increase condottiery size.
- Greatly increased the mercenary maintenance reduction of Mercenary ideas. Standing Army ideas are no longer better at lowering Mercenary Maintenance than Mercenary ideas.
- Slightly increased the land and naval maintenance reduction of Standing Army ideas.
- Drafted Army ideas also lower reinforcement cost.
- Lowered Turkey's core-creation idea to 10%.
- Lowered Japan's discipline to 5%.
- Increased Rajput Resistance to -0.03 war exhaustion.
- Changed Marwari Trading HOuses to Trade Efficiency.
- Enabled Culture Spread Time custom idea.
- Centralization ideas no longer give Biennial Culture Spread.
- Changed Russia's extra Infantry Cost to Culture Spread Time.
- Changed Aragon's Diplomatic Reputation to Culture Spread Time.
- Changed Karaman's Num of Accepted Culture to Culture Spread Time.
Setup
- Removed the starting Mercantilism value of most countries
- Nyitra is now Slovak and the primary tag for Slovak.
- Renamed Brandenburg province to Berlin.
- Adjusted historical ruler number and chances for Aragon, Castile, and Portugal.
- Added more female rulers for Portugal.
- Portugal: Localized Portugal's starting ruler/heir. Fixed Dinis's DoB and rule date. Added birth dates.
- Ilkhanate's provinces no longer start with high unrest.
- Historical advisors are now discounted.
- Yuan now has a core in Xishuan.
- Genoa and Venice now start with some Mercantilism.
- Genoa accepts Pontian and Greek cultures. Added birth dates.
- Venice starts with Diplomatic national focus.
- Gave Ardalan province its proper capital. Changed to Sunni with cloth instead of Shiite with rice.
- Ottomans and Nomads start with visibility of the Caucuses. Removed Muslim visibility of the Caucuses.
- Added wastelands in Norway, Iran, Anatolia, and Armenia.
- Added new province in Iran.
- Addded more female names to many countries.
- Renamed Puerto Rico to Borikén.
- Added the Skanemarket to Skane, and changed the trade good to Fish.
- Ilkhanate now starts with their proper heir.
- Byzantium now starts with lower forcelimits.
- Changed Baden's dynasty to von Zahringen.
- Bosnia accepts Croatian.
- Burgundy accepts Wallonian.
- Fixed dynasty of Syrmia.
- Added birth dates for Bavaria's rulers.
- Added rulers for Betsimisaraka.
- Removed historical friendship between Danzig and the Hansa cities in the main mod. Still in place in GoB.
- Rome is now the starting trading port of the Papal State.
- Dhundhar: Fixed Uddharana's monarch name.
- Delhi accepts Panjabi from the start.
- Foix: Set fixed capital. Added birth dates. Added starting heir. Updated historical ruler numbers.
- Forli: Set fixed capital. Renamed Ordellaffi dynasty to Ordelaffi.
- France: Localized names. Fixed historical rulers. Adjusted leader names. Added birth date. Set Revolutionary France code.
- Frankfurt: Set fixed capital.
- Moved Chola to GoB.
- Changed Catalonia's flag.
- Gelre: Changed dynasty to van Wassenberg. Localized ruler names. Fixed Reinoud's numbering. Adjusted starting rulers. Added heirs.
- Andhra: Will now be rank 2 when representing the Reddis.
- Bastar: Changed to rank 2.
- Gao: Removed extra Dia in Kossoi's name.
- Gazikumukh: Changed to SUnni.
- Great Britain: Accepts Welsh. Better sync with England.
- Gondwana: Changed to Rank 2. Represents Deogarh instead of Chanda.
- Genoa: Changed to rank 2.
- Georgia: Adjusted starting rulers.
- Glogow: Added heirs and adjuster rulers.
- Gotland: Changed to rank 2 in main mod. Changed to Oligarchic Republic. Set starting mercantilism.
- Granada: Changed to Rank 2 Iqta (now properly an Emirate). Swapped primary and accepted culture. Adjusted rulers. Adjusted ruler numbers.
- Garjat: Now a Rank 2 Tribal Kingdom with Garjati culture. Added earlier rulers.
- Germiyan: Changed Germiyanli dynasty to Germiyanoglu.
- Gujarat: Changed to Sunni Iqta with capital at Ahmadabad.
- Thessaly: Adjusted starting ruler. Changed to Despotic Monarchy.
- Gwalior: Changed to Rank 2.
- Garjat province: Changed culture to Garjati. Added Garjat core.
- Bohemian-Nyitra historical friendship is now mutual.
- Bremen-Lubeck-Hamburg-Riga historical friendship is now mutual.
- Croatia-HCS historical rivalry i snow mutual.
- France and Austria are now historical rivals.
- Austria-Hungary historical friendship is now mutual.
- Austria-Osman/Turkey historical rivalry is now mutual.
- Austria: Localized starting ruler's name. Added consorts. Added accepted cultures in later dates.
- Hainaut: Fixed ruler numbers. Localized ruler names. Changed "von Avesnes" dynasty to d'Avesnes. Added consorts.
- Hamburg: Added starting mercantilism.
- Haiti: Added 1806+ history.
- Hausa: Fixed capital location. Changed to Tribal Despotism. Added 1846+ rulers.
- Hedjaz: Now starts as a vassal of Mamluks. Changed to Rank 2 Tribal Kingdom. Changed starting ruler. Added 1344-1392 rulers.
- Hesse: Localized rulers. Added birth dates. Added heirs. Fixed ruler numbers. Added 1813+ history.
- Hojo: Fixed capital location.
- Hohenlohe: Added starting heir. Added ruler birth dates. Added 1313+ history.
- Hamid: Removed one-sided historical rivalry with Byzantium. Added 1328+ history.
- Transylvania-Nyitra historical rivalry is now mutual.
- Hohenlohe province: Fixed capital name. Added history.
- HUngary: No longer accepts Croatian. Now accepts Slovak and Transylvanian. No longer historical rivals with Byzantium, Bohemia, Poland, Bulgaria, Transylvania, and Croatia. Remaining rivalries are now mutual. Fixed later capitals.
- Ikeda: Fixed capital.
- Imereti: Fixed ruler numbers. Localized rulers. Fixed capital. Added 1329-1401 history. Added 1696+ history.
- Inca: Added 1320-1410 rulers.
- Injuids: Fixed capital. Added rulers.
- Mogostan, Esfahan, and Abarquh now have Injuids cores instead of Muzzafarids.
- Khuzestan now has Jalayirid core instead of Injuids.
- Renamed Iraq-E Ajam, Kutiasi, and Iraq-I Arab to Teheran, Imereti, and Baghdad respectively.